Augmented reality as a methodological strategy of furniture design in Interior design students
DOI:
https://doi.org/10.35381/r.k.v7i2.1910Keywords:
Activity learning, teaching method innovation, learning methods. (UNESCO Thesaurus).Abstract
The investigation had the objective of analyze the relevant information about the knowledge of the augmented reality and the management of the methodology of ABP inside the classroom by the teachers. The study is non-experimental type, descriptive of cross section, which finality is to obtain relevant information in terms of RA and ABP same that is focused on an analyze quantitative that allows enhance new competitions that contribute in the significant knowledge. Was found that teachers manage the TIC in an acceptable percentage and that the lack of training of this current tool and programs that contribute in the knowledge of the RA and the proper management of the ABP, combined the two would contribute to learning and the student would have a new role as a prosumer of content.
Downloads
References
Avila, H. A. (2015). Creativity in the English Class: Activities to Promote EFL Learning. How, 22(2), 91–103. https://doi.org/10.19183/how.22.2.141
Barroso-Osuna, J., & Cabero-AlmenaraL, J. (2016). Evaluación de objetos de aprendizaje en Realidad Aumentada: estudio piloto en el grado de Medicina [Evaluation of learning objects in Augmented Reality: a pilot study in a medical degree program]. Enseñanza & Teaching: Revista Interuniversitaria de Didáctica, 34(2), 149. https://doi.org/10.14201/et2016342149167
Billinghurst, M. (2004). Tutorial: Introduction to augmented reality. IEEE Virtual Reality, 266–266. https://doi.org/10.1109/vr.2004.1310102
Flores, F. A., Azar, M. A., Herrera-Cognetta, A., & Paz, F. P. (2015). DesignAR: realidad aumentada aplicada al amoblamiento virtual interior y exterior de viviendas [DesignAR: augmented reality applied to virtual interior and exterior furnishing of homes]. http://sedici.unlp.edu.ar/handle/10915/45669
García-Cabrero, B., Loredo-Enríquez, J, & Carranza -Peña, G. (2008). Análisis de la práctica educativa de los docentes : pensamiento , interacción y reflexión [Analysis of the Teacher ’ s Educational Practice : Didactic Thinking , Interaction and Reflection]. Revista electrónica de investigación educativa Artículos arbitrados, 10(24), 1–10.
González-González, D. P., Garcia-Herrera, D. G., Cabrera-Berrezueta, L. B., & Erazo-Álvarez, J. C. (2020). Herramientas tecnológicas aplicadas por los docentes durante la emergencia sanitaria COVID-19 [Technological tools used by teachers during the health emergency COVID-19]. Revista Arbitrada Interdisciplinaria Koinonía, 5(1), 332-350.
Leal-Aragón, L. (2020). Producción de recursos didácticos para el aula de matemáticas de Secundaria con realidad aumentada [Production of didactic resources for the secondary mathematics classroom using augmented reality]. Innovación Educativa, 30, 185–198. https://doi.org/10.15304/ie.30.6905
Ley Orgánica de Educación Superior ( LOES ). Registro Oficial Suplemento 298 de 12-oct.-2010 Ultima modificación: 02-ago.-2018. https://www.ces.gob.ec/documentos/Normativa/LOES.pdf
Marín, V., & Sampedro-Requena, B. E. (2019). La Realidad Aumentada en Educación Primaria desde la visión de los estudiantes [Augmented Reality in Primary Education from the students' point of view]. Alteridad, 15(1), 61–73. https://doi.org/10.17163/alt.v15n1.2020.05
Morales-Bueno, P. (2018). Aprendizaje basado en problemas (ABP) y habilidades de pensamiento crítico ¿una relación vinculante? [Problem-based learning (PBL) and critical thinking skills: a binding relationship?]. Revista Electrónica Interuniversitaria de Formación Del Profesorado, 21(2), 91. https://doi.org/10.6018/reifop.21.2.323371
Organización de las Naciones Unidas para la Educación, la Ciencia y la Cultura - (2015). La ONU y el estado de derecho [The UN and the rule of law]. https://n9.cl/qmpn
Pérez-Loaiza, I. F., Builes-Caicedo, L. I., & Rivera-Borja, Á. M. (2017). Strategies to implement ICT in the classroom as tools to facilitate pedagogical management. Foro Desarrollos Tecnológicos, 15. https://n9.cl/y3x5
Prendes, C. (2015). Augmented realityand education: analysis of practical experiencies. Pixel-Bit. Revista de Medios y Educación, 46, 187–203. https://n9.cl/o2hi
Restrepo, G. (2005). Aprendizaje basado en problemas ( ABP ): una innovación didáctica para la enseñanza universitaria [Problem-based learning (PBL): a teaching innovation for university education]. Recuperado de https://n9.cl/ypx9y
Romano, L., Sanz, C., Gorga, G., Investigación, I. De, Cic, L., & Informática, F. De. (2021). Realidad Aumentada y su Vinculación con el Rendimiento Académico [Augmented Reality and its Link to Academic Performance]. http://sedici.unlp.edu.ar/handle/10915/122692
Wilkerson, L., & Gijselaers, W. (1996). Bringing Problem-Based Learning to Higher Education: Theory and Practice. In New Directions for Teaching and Learning (Vol. 68, Issue Jossey-Bass Publishers). https://n9.cl/gf7mu
Xiaorong, C. (2018). Realidad virtual en la escuela [Virtual reality at school]. Recuperado de https://n9.cl/tezcv
Published
How to Cite
Issue
Section
License
CC BY-NC-SA : Esta licencia permite a los reutilizadores distribuir, remezclar, adaptar y construir sobre el material en cualquier medio o formato solo con fines no comerciales, y solo siempre y cuando se dé la atribución al creador. Si remezcla, adapta o construye sobre el material, debe licenciar el material modificado bajo términos idénticos.
OAI-PMH URL: https://fundacionkoinonia.com.ve/ojs/index.php/revistakoinonia/oai.






