Habilidades de vocabulario y herramientas virtuales en estudiantes A2 Universidad Católica de Cuenca
DOI:
https://doi.org/10.35381/r.k.v7i1.1677Keywords:
Recursos educativos abiertos, tecnología educacional, enseñanza de idiomas. (Tesauro UNESCO).Abstract
Se examinó el efecto de las herramientas de aprendizaje electrónico "Kahoot" y "Wordwall" en el aprendizaje de nuevos contenidos de vocabulario en estudiantes universitarios. Tipo explicativa de grupo experimental y control. Los datos se recogieron mediante pruebas previas y posteriores y una encuesta de percepción a lo largo de este periodo. En consecuencia, les divirtió la aplicación de "Kahoot" y "Wordwall" en la clase de inglés, ya que estas plataformas llaman el interés de los alumnos durante el proceso de aprendizaje, creando un entorno agradable para aprender y enseñar vocabulario de forma eficaz. Además, les gustan las actividades competitivas, por lo que estos juegos interactivos les motivan a participar en la clase.
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